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My Art Workshop

Step into my world of creation.

Embarking on this blog since 2014, I’ve curated a visual chronicle of my imaginative endeavors. Here, you’ll uncover my kaleidoscope of raw work each narrating a chapter of my artistic evolution as I hone my skills and grow as an artist. 

August 22 - 2023

 

BLOG POST PAGES

|-- 2023 - 2017 --| page 27page 26 - page 25

|-- 2017 - 2016 --| page 24 - page 23 - page 22page 21 - page 20page 19 - page 18

|-- 2016 - 2015 --| page 17 - page 16 - page 15

|-- 2015 - 2014 --| page 14page 13 - page 12 - page 11 - page 10 - page 9 - page 8

|-- 2014 - 2013 --| page 7 - page 6 - page 5 - page 4 - page 3page 2 - page 1

129. 3D Scene

3D modeling Posted on February 7, 2016 13:29

I created a super low poly 3D scene in Blender. Sketchdaily had a beer theme a few days ago. I decided this would fit just fine, if I could get a nice Blender render of it. Setting up lighting, finding a good camera angle, and getting a nice render without frying my computer was a challenge. After adding a few Photoshop filters I submitted this result.

The items were made to be imported to a game, so I had to keep the polycount super low. Had I created this solely for a nice render, I would have smoothed out a lot of edges. Still even with its roughness, I like the render as well and the items looks great in the game 🙂
The beer texture for the scene was hard to get right. Finding a bubble brush for Photoshop and using a lot of layers to give a sense of debt in the liquid did help.



116. 3D Hamster

3D modeling Posted on January 14, 2016 22:13

Today I played around in my 3D program “Blender”. A while ago I had made a hamster wheel and today I made the hamster that fits into that. It’s been so long since I used Blender, that my fingers had forgotten a lot of key shortcuts and my head has no clue. So it took a bit of searching the internet to do simple things, before it seemed to come back to me.

It did in the end. Enough for me to create today’s little hamster. He looks slightly dorky from certain angles, but I think it gives him personality. He is a super low poly model. As low as I could get it without ruining the shape and the expression (568 triangles to be exact).

Now I need to animate him, so he can run around in the hamster wheel.
https://youtube.com/watch?v=RfFQpphyt3U



80. Rendering Textures

3D modeling Posted on June 25, 2015 15:33

I spotted a new species in our garden this morning. A grey partridge (agerhøne in Danish) calmly strolled by. It has been years since I saw one. It was far off at the other end of the meadow. There were no time for tripod and such, so this was point and shoot with full zoom. About three days ago a common redstart (rødstjert in Danish) sat on the fence to the meadow. That was also a first for our garden, but alas, it was long gone, before I was back there with my camera ready.
I have been working in the free open source 3D creation program Blender. I learnt to use the cycles render feature today, even though it was technically super confusing to me at first. But I like my result with this tiny pearl and gold ring.

It has a very low poly count, meaning the shape of the object is defined with as few points as possible. It’s good for 3D games, where the computer has to deal with moving scenes, but less ideal for rendering super detailed, static, 2D images. It’s always a balance to find an acceptable level of details, that wont be too costly to deal with for computers. Because of the low poly count, the ring has some rugged edges and some harsh black shadows.

Making the metal texture look like gold with the reflections and all was a challenge – involving learning to use HDRI images for lighting the scene. But making the pearl texture was the real hard task in this project.

Pearls are not just white. Their mixed colors makes them beautifully iridescent in places. Light bounces off them and a bit through them too, plus the surface is not just perfectly smooth. With a lot of trial and error, and a lot of research, to see how other artists dealt with the challenge, I think it worked out OK in the end.

Rendering the ring took the computer almost an hour. I bet I could have nearly drawn it all on paper in that time too! But since the ring only exists in my imagination and now in the computer, that was not really possible. All in all this was a nice test project to try out new features and effects and learn how to use them.