I created a super low poly 3D scene in Blender. Sketchdaily had a beer theme a few days ago. I decided this would fit just fine, if I could get a nice Blender render of it. Setting up lighting, finding a good camera angle, and getting a nice render without frying my computer was a challenge. After adding a few Photoshop filters I submitted this result.

The items were made to be imported to a game, so I had to keep the polycount super low. Had I created this solely for a nice render, I would have smoothed out a lot of edges. Still even with its roughness, I like the render as well and the items looks great in the game 🙂
The beer texture for the scene was hard to get right. Finding a bubble brush for Photoshop and using a lot of layers to give a sense of debt in the liquid did help.